Timeline

Feel the risk, without the risk.

Client Metro Trains MelbournePartner Department of Transport and Planning VictoriaRole Creative DirectorYear 2026

The brief

Young people taking shortcuts across the tracks is one of the hardest safety messages to land. A billboard gets a glance.

Metro Trains Melbourne wanted something that would put teenagers in the moment, safely.

Characters walking through a station underpassThe six playable Timeline characters

The idea

The personal pull of a video game, for a safety message.

Players choose one of six characters, move through stations and platforms that feel real, and make the calls young people make every day. Then they live with the consequences, in real time.

The portable Timeline VR booth

The craft

Built in Unity with voiced, animated characters and decision points drawn from what Metro’s frontline staff see on the network. We balanced intense realism with psychological safety: impactful enough to resonate, designed to educate, not traumatise.

As Creative Director I steered the creative from first concept to launch day.

6characters young people recognise
2 minto play, in a portable VR booth
Livewith Metro’s Community Education team
A young player interviewed at the Timeline launchA player inside the Timeline VR experience

The launch

Timeline launched in Rail Safety Week 2026 at Broadmeadows Shopping Centre, in partnership with the Department of Transport and Planning Victoria.

Metro’s Community Education team now takes it to stations, schools, youth centres and shopping centres.

“We wanted to bring the personalised nature of video games into an important safety message that will really resonate with teenagers.”

Madelaine Tragas, Community Education Manager, Metro Trains Melbourne
Next · NexefyCroozn →

Got a brief?

Brand, campaign, immersive or a shoot. Freelance, contract or full-time.

Use the form and it comes straight to my inbox.

Based
Queensland, Australia ·

© 2026 Eli Francis · Creative & Photographer, BrisbaneBack to top ↑